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August 24, 2012
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Halo SFM test by Robotlouisstevenson Halo SFM test by Robotlouisstevenson
With the release of Source Filmmaker as of recently, I have taken advantage of the ability to port and render objects in the source engine. Right now, I am just starting to understand how to properly port and set up rigs in Source. I don't yet understand how to make custom animations just yet, but I am certain I'll understand it soon with how much I am tinkering with it.

Right here is a test image of my spartan, Ace, pinning an infected UNSC marine against the wall, getting ready to grease him.
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:iconaxelhonoo:
AxelHonoo Sep 7, 2012  Hobbyist General Artist
Nice! This is what I'm talking about. Always love seeing more Zombies in Halo. :D
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:iconiceey23:
Iceey23 Aug 30, 2012  Hobbyist General Artist
So did you use a g mod or something else?
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:iconrobotlouisstevenson:
Robotlouisstevenson Aug 30, 2012  Hobbyist General Artist
I used Source Filmmaker for this, it's free software on steam.
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:iconiceey23:
Iceey23 Aug 30, 2012  Hobbyist General Artist
No, I mean the model
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:iconrobotlouisstevenson:
Robotlouisstevenson Aug 30, 2012  Hobbyist General Artist
Well, when you asked if I used gmod, I assumed you mean that and not a modeling program. Some of these models are official models, the spartan model included.
What Isn't made by bungie there was the Mark V helmet, the shoulders, or the arm, those I made using Halo reach textures. What I use for that was 3ds Max 2011
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:iconhelioseven:
HelioSeven Aug 25, 2012  Hobbyist Digital Artist
Do I see some Hayabusa in the background or am I just dreaming?
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:iconlord-godzilla:
Action packed indeed!
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:iconlorcan0c:
Lorcan0c Aug 24, 2012  Hobbyist General Artist
Very nice work. I know that if I had Gary's Mod, I'd likely be doing something simmilar with it. Good job :D
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